Get Started

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How to Use

Add RealGlass to your site!


// 1. Include the library
<script src="https://cdn.jsdelivr.net/npm/realglass/RealGlass.standalone.js"></script>

const myElement = document.getElementById('my-glass-element');


const realGlass = new RealGlass();
// The init call screenshots the page and sets up listeners for resize
await realGlass.init();


await realGlass.apply(myElement, {
  frosting: 0.2,
  borderRadius: 20,
  lightStrength: 1.8,
  // ... and many more options
});
// To create another instance, pass in the first one as an argument, this way it screenshots the page once and reuses the same image for all instances
/*
const anotherRealGlass = new RealGlass(realGlass);
await anotherRealGlass.init();
await anotherRealGlass.apply(myElement, {
  frosting: 0.2,
  borderRadius: 20,
  lightStrength: 1.8,
  // ... and many more options
});
*/

Configuration Options

Customize the appearance of your glass effect with these parameters.

Parameter Description Default
frosting Controls the blurriness of the background. 0 is clear, 1 is heavily blurred. 0
chromaticAberration The amount of color fringing, simulating lens dispersion. 0.5
glassOpacity The opacity of the glass layer itself (0 to 1). 0.0
lightStrength Intensity of the specular and edge lighting. 2.175
lightX / lightY Normalized position of the light source (0 to 1). 0.7 / 0.3
edgeSmoothness How soft the edges of the glass shape are. 2.0
ior Index of Refraction. Controls how much light bends. 1.52
borderRadius The corner radius of the glass shape in pixels. 50
specularShininess Controls the size and intensity of the specular highlight. 32
thickness Simulates the thickness of the glass, affecting refraction. 1.0
tintColor Color to tint the glass. Can be a hex string or `[r, g, b]` array. [1, 1, 1]
tintStrength The strength of the tint color (0 to 1). 0.0
useMask Set to true to use a custom mask instead of a rounded rectangle. false
maskImage An image or canvas element to use as a mask. null
maskElement An HTML element to generate a mask from. null
maskSmoothing Controls the blur radius applied to the mask for softer edges. 0.15